Cyber Labyrinth Dungeon Crawler.
2020/2021 Demo 2.1
2.1: Huge visual rehaul, new music, new font. Tweaked battle difficulty a bit. Lolita Knight's protect ability now works on the turn its used. May do one more update in the future.
2.1a There's a small issue with having a party less than 4 characters so i've temporarily made it so you cant have a party less than that (the game is also not balanced for that anyway atm), will probably do a real fix for this one day.
*Donations help fund this project!
*Also check out my patreon to see behind the scenes progress (mostly visuals)
Confirm: Z, Space
Cancel: X, ESC
Menu: C, A
Movement: Arrow Keys
Q & W: Strafe
This is the second build in two years! Wow! Cool!
*Please install both fonts included in the aptly named "INSTALL THESE
FONTS B4 PLAYING" folder. Otherwise the game's text will not show up.
The final release will hopefully read the fonts locally from the game
*If you cannot get the game to run. Make sure:
-RGSS104E.dll is in the folder with the game
-If you are getting the dreaded "RGSS Player Is Not Responding" error
when starting the game up, try anything in this thread:
*This build should be much truer to the final game, its about an hour playthrough of about a third of the first dungeon/area, a half hour if you're super rushing it and know exactly where to go.
*This demo build is an entirely different experience from the 2018 one, you'll have to start over from the beginning. This is also the final version of the demo build, the next release will be the full game soonest at the end of the year but probably sometime next. I have all the sprite/art asset work currently done and i gotta make sound effects and music and piece everything together next.
*The narrative pacing might be odd because i wanted to introduce a lot of the characters in the demo. These encounters will be more spread out in the final game.
*You get 4 avatar choices for each class instead of two now, the final game hopefully will have 4 palette swaps per avatar allowing you to create all sorts of characters.
*You can make an indefinite amount of characters at the moment, but
you'll probably crash the game at some point if you do?
*This is the final version of the demo
If you run into any other bugs please report them to me at email@example.com