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Good game, will shell big buckeroos out on release. hearts uw u

the sprites are really gorgeous and it has some neat music, but like the guy below me said, lolita knight is too op. maybe you should take a look at the knight class in etrian odyssey 4 (fortress), it would start with a similar skill that only increased the chances of it getting hit, so the risk would still be there. and as the game progressed, it would end up getting a skill that protected the entire team for 1 turn with a high mp cost.

another thing that annoyed me was that npc dialogue would trigger everytime i stepped on their respective tile. also, it would be a nice QOL improvement if you could see your party's stats and equipment in each shop.

really cool demo though, love the creativity put into it. looking forward to the finished game :)

This was pretty promising. I absolutely love the aesthetics and the world seems interesting too. But it was rather easy. Using a party of Lolita Knight, Cyborg Hero, Bullet Witch, and Technomancer, I never so much has had a single person KO'd. The Lolita Knight's guard skill is just way too powerful and can easily be used repeatedly after upping her MP a few times, and only an enemy in the last area ever did more than 0 damage to her with a spell. I might go through it again with a different party, but yeah. The other thing I take issue with is the speed in general; battle actions take quite a while to play out and menu and area transitions are quite slow all around. I'd like to see things sped up a bit in general, and the usual hold-down-a-key-to-speed-up-battles functionality.

Also, any time I loaded a save the UI would be missing until performing any area transition. So that's a bug. And my controls were different to what's listed here; for me I couldn't use Z at all, only C for confirm and A for the menu. Not sure if that's a change that was made at some point.


Anyway, I'm looking forward to the final release.

Hey, stumbled onto this and super interesting demo. Only put a little bit of time on it right now but for sure interested. The controller support was a nice surprise!

Question, sorry if it's a stupid one: Is there any way to adjust resolution? Playing the game in a small window like that is rough on the eyes.

ALT + ENTER i believe is the default for rpg maker xp to switch between full screen + windowed mode (i have the opposite problem where fullscreen is rough on my eyes)

Hi, loving the game so far, however I ran into a bug during my first encounter. I had chosen Technomancer using the original avatar, and during my first encounter I used the  program move "file extraction" and immediately after got a crash notification reading "Script 'Threat System' line 183: NoMethodError occured. undefined method 'threat' for nil:NilClass" I went ahead and tried it again and got the same result. I'm going to try playing another class now, just wanted to give you a heads up about the bug because this game seems really awesome so far!

Do you have a party of less than four characters? That seems to trigger the bug for me & other people. I've updated the demo a bit ago so you cant currently form a party of less than 4, but it should be fine if you just make sure your party is full.

Oh yeah, on my first run I didn't realize you could have multiple so I just had the one technomancer, everything is running smoothly now, thanks for the reply!

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I'm really stoked to play this demo. However, I'm encountering a bug where the text boxes (character names + dialogue) are completely blank. 


Hope to play it soon!

Having this same issue

there should be a folder titled "install these fonts"

install the fonts inside and the textboxes become readable

Thanks!

love it; also can't navigate to the OK on character name entry?

same, we can't seem to get to it :<

Press down not right

This is a very creative game!

But I must tell you; I got an error that crashed the game.

Something about not being able to find the quarantine icon graphic.

Keep up the good work!

Oh whoops! That was in previous builds but I think it accidentally got deleted. I can re add it easy

Great game! I love the graphics and music. Gameplay is also really solid and what you would expect from the genre.
is the ".prg" for the magic spells a commodore reference? XD

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oh! You're the creator of Alisa! I've been meaning to play that aha.

It isn't a commodore reference per-say, just the general idea that programs/magic use .prg as a suffix in universe.

You make me feel famous now XD
Haha yea, I was kind of into c64 for a while. Just finished a small game for it. So that's why my mind was instantly thinking about that XD

This might sound weird, but have you considered making some classes/sprites unlockables? The character art seems to be the main draw of the game, so you could turn them into  rewards that you find in the dungeon, as a better incentive to keep playing. Sorry if this sounds dumb, just a thought that wouldn't leave me

liking it so far! only complaint is that it chugs a little if it renders too much on screen? the turning animation is a bit much when it lags

I've started the demo, and i really like what I'm seeing!

Looking forward to the full release!

This has so much charm! I love the sprites and aesthetic. The class choices are really original too. Bonus points for FM Synthesis. I hope you continue working on this!

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I hope you continue updating this. It looks so good.

just found your work, this looks so good

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The visuals on this are just dope.

Also the soundtrack.

This is sick as hell!! The aesthetic and all the pixel art is so good!

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Reminds me of the dungeon crawling in the original Phantasy Star games.

Viewing most recent comments 6 to 25 of 25 · Previous page · First page